P+ - King Dedede - Subaction - AppealSR
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Stats
IASA: |
100 |
Subaction Index: |
0x1be |
Scripts
Main
- AsyncWait(99.0)
- AllowInterrupts
GFX
- AsyncWait(3.0)
- if (not(ButtonHeld value(8)))
- Subroutine(0x12180)
- AsyncWait(16.0)
- loop 4 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 33, graphic: 2, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: -6.5, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: true })
- SyncWait(10.0)
SFX
- SoundEffect1(884)
- AsyncWait(16.0)
- SoundEffectTransient(1011)
- SyncWait(76.0)
- UnknownEvent { namespace: 0xa, code: 0x6, unk1: 0x0, arguments: [] }
- SoundEffect1(1012)
Other
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(15.0)
- RumbleLoop { unk1: 2, unk2: 80 }