P+ - King Dedede - Subaction - AppealSR

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Stats

IASA: 100
Subaction Index: 0x1be

Scripts

Main

  1. AsyncWait(99.0)
  2. AllowInterrupts

GFX

  1. AsyncWait(3.0)
  2. if (not(ButtonHeld value(8)))
    1. Subroutine(0x12180)
  3. AsyncWait(16.0)
  4. loop 4 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 33, graphic: 2, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    3. SyncWait(10.0)
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 56, x_offset: 0.0, y_offset: 0.0, z_offset: -6.5, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: true })
    5. SyncWait(10.0)

SFX

  1. SoundEffect1(884)
  2. AsyncWait(16.0)
  3. SoundEffectTransient(1011)
  4. SyncWait(76.0)
  5. UnknownEvent { namespace: 0xa, code: 0x6, unk1: 0x0, arguments: [] }
  6. SoundEffect1(1012)

Other

  1. ItemVisibility(false)
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. AsyncWait(15.0)
  4. RumbleLoop { unk1: 2, unk2: 80 }